This violates the new plugin architecture, please refactor this into a venice plugin and ping me again.
CODE
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Simple AI Scripts vs LLM-Driven Agents Infrastructure
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I don't think so. The AI is a pretty simple script. Yes, pathfinding may need some computation, but that's it. Ofc, if we then go next level -> use LLM driven AI agents, then that would require some server, GPU, cloud, etc. But that's an optional and nice to have addition.
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AI21Labs découvre débordement uint32 dans kernel CUDA vLLM Mamba-1
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Thanks to @AI21Labs for tracking down a silent uint32 overflow in vLLM's Mamba-1 CUDA kernel and contributing the fix. Root cause: `uint32_t` stride × cache_index overflows silently at scale. Fix merged in #35275. The debugging story is worth a read. 🔗 ai21.com/blog/vllm-cuda-inte…
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GPT 5.4 Pro API Access and Pricing Considerations
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Good request! I have an internal skill for this which allows you to use GPT 5.4 Pro via the API and provide it the right context but I’m not sure if this makes as much sense price wise!
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GPU Kernel Optimization: A Readable Technical Guide
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BTW, the whole topic of GPU code and kernel optimization is still a huge black box for me. If you guys can come up with a readable-yet-technically-sound blog post (or a series of those) I would really Leo to read it.
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Double Esc to Undo Context in Claude Code
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Did anyone else not know about double esc to undo context in Claude Code?! When it messes up you can just roll back the context and code. This makes history shorter and I'm building a better feel for what sorts of instructions work well
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YOLOv3: Speed Meets Accuracy in Object Detection
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⚡YOLOv3: Speed Meets Accuracy in Object Detection
— Satya Mallick (@LearnOpenCV) 26 mars 2026
YOLO changed the game with fast detection but accuracy needed a boost. In 2018, YOLOv3 arrived with Darknet-53, residual connections, and multi-scale predictions.
It improved small object detection, enabled multi-label… pic.twitter.com/FNfCXKmaSPYOLOv3: Speed Meets Accuracy in Object Detection YOLO changed the game with fast detection but accuracy needed a boost. In 2018, YOLOv3 arrived with Darknet-53, residual connections, and multi-scale predictions. It improved small object detection, enabled multi-label
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Playwright Interactive Skills Implementation Discussion
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this should by and large already be possible with playwright interactive no? anything you’d like to add/ change? https://
github.com/openai/skills/
tree/main/skills/.curated/playwright-interactive
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OpenAI Skills and Sub-Agents: What’s Missing?
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to a large extent this is all already possible with openai/skills paired with sub agents no? anything that’s missing?
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What Tools Should Integrate With Codex Next?
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We are expanding Codex’s toolkit – what tools would you love to see work with codex the most?