Causal #AI and Bayesian Networks — download 680-page PDF eBook: http://
web4.cs.ucl.ac.uk/staff/D.Barber
/textbook/240415.pdf
…
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#BigData #IoT #IIoT #IoTPL #IoTCL #IoTCommunity #DataScience #Statistics #AI #MachineLearning #LinkedData #Causality #NetworkScience
AI
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Causal AI and Bayesian Networks Free PDF eBook Download
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Kirk Borne Thanks IoT Channel and Community
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Thank you @IoTchannel @IoTCommunity —————
#IoT #IoTPL #IoTCL #IIoT #IoTCommunity #AI #Edge #EdgeAI #IntelligentEdge #5G #DigitalTransformation #Industry40 #DigitalTwins #Logistics #BigData #DataScience #MachineLearning #EdgeComputing #Observability -

Thank You to IoT Channel and IoT Community
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Thank you @IoTchannel @IoTCommunity —————
#IoT #IoTPL #IoTCL #IIoT #IoTCommunity #AI #Edge #EdgeAI #IntelligentEdge #5G #DigitalTransformation #Industry40 #DigitalTwins #Logistics #BigData #DataScience #MachineLearning #EdgeComputing #Observability -
OSS Tortoise-TTS and Metahuman SDK for voices and lipsync
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Forgot to add that we used the OSS Tortoise-TTS (
https://
github.com/neonbjb/tortoi
se-tts
…) for voices and Metahuman SDK (
https://
unrealengine.com/marketplace/en
-US/item/66b869fa0d3748e78d422e59716597b6?sessionInvalidated=true
…) for lipsync in-game -
Games with Real-Time News Integration: A Proof of Concept
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Imagine games where you walk in and characters are talking about what happened in the news today! This Proof of concept should show you that is certainly possible.
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Creating AI Personalities with Embeddings from Content
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Personalities were generated with very simple starter prompts, and we baked tweets and old podcasts/content in through vector embeddings to make these folks who they are.
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Creating metahumans with ChatAvatar and character customization techniques
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– We then created metahumans and used https://
huggingface.co/spaces/DEEMOST
ECH/ChatAvatar
… and some work in character creator to make the faces similar (didn't spend too much time here)
– The level was an asset we picked up from the store since we didn't want to spend too much time there -

Future of Game NPCs: AI with Personality, Memory, and Voices
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Over the last week, we worked on a cool demo that shows you what the future of non player characters in games will be like. Personality, memory, multi-GPT agents, topic based conversation, voices, metahumans: it's all there. pic.twitter.com/Ok9kxs32mh
— Varun Mayya (@waitin4agi_) 14 mai 2023Over the last week, we worked on a cool demo that shows you what the future of non player characters in games will be like. Personality, memory, multi-GPT agents, topic based conversation, voices, metahumans: it's all there.
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IoT and Digital Transformation: Impact and Business Benefits
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Internet of Things and Business #DigitalTransformation — Impact and Benefits: https://
aitimejournal.com/internet-of-th
ings-and-business-digital-transformation-impact-and-benefits/44198/
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#IoT #IoTPL #IoTCL #IIoT #AI #Edge #EdgeAI #IntelligentEdge #5G #Industry40 #DigitalTwins #Logistics #BigData #DataScience #MachineLearning #EdgeComputing #Observability -
EEG Technology Limitations for Task Execution and Noise Challenges
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I used the EEG at IISC a long time ago and from what I gathered it simply isn’t good enough to do this task? And you’d have to use noise processing etc to remove micro muscle movements too?