
A trace of GPT-5 has been removed from the code, only Smart Mode remains now (still hidden). GPT-5 access likely has been available to Microsoft employees only.

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A trace of GPT-5 has been removed from the code, only Smart Mode remains now (still hidden). GPT-5 access likely has been available to Microsoft employees only.
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Is anyone having success running a full Claude Code style agentic coding loop against a local model? This feels like the ultimate challenge for local tool calling right now, as it requires potentially dozens of calls in a loop and good performance over a longer context
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You can write JAX code and run it on top of TPUs (or CPUs or GPUs) without having to deal with low-level libraries.
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4. Axolotl • Yaml-based setup for fine-tuning, LoRA/QLoRA, DPO, GRPO, and multimodal workflows
• Includes kernel optimizations for memory-efficient training GitHub repo →
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1. Unsloth AI • Fine-tune models like Qwen3, Llama 4, and Gemma 3 up to 2× faster with 70% less VRAM
• Supports low-resource setups and runs on consumer GPUs or even Colab/Kaggle with ~3 GB VRAM GitHub repo →

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Happy #SysAdminDay to those pros who maintain servers, write and run code, solve pressing IT ticket queries—and all the things! We appreciate you & the important work that keeps computer systems running smoothly all over the world
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Prompt from @FeatureCrewPod Try it on: https://
webdev.lmarena.ai CC: @btibor91 @testingcatalog @chetaslua @kimmonismus @apples_jimmy
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It's super fun to use a BERT-sized model that can run on a CPU and power a smart home interface. Also, we ranted a bit about function calling templates with a comparison between JSON and Python. Hope you enjoy it! 🙂

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Mission accomplie : je viens de filmer la toute dernière prise. La sortie du nouveau module N8N est imminente – question de jours. Depuis plusieurs jours, je suis en immersion totale sur le plus gros module de formation que j’ai jamais créé. Je parle du nouveau chapitre
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Part 1 is building it with JavaScript to dial in all the game mechanics, win/lose scenarios, NPC Ai, etc. Part 2 is porting it over to Unity to level up graphics and dial in a more fleshed out game.