4/4: You can play with this yourself! Visit http://
OpenResearch.sh (
http://
openresearch.sh) or change ‘arxiv’ to ‘autoarxiv’ on the official SkyRL paper https://
autoarxiv.org/abs/2511.16108 and use the GLM 5.2 model to iterate on the repo!
RESEARCH
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Play with SkyRL via OpenResearch.sh or autoarxiv with GLM 5.2
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GLM 5.2 lacks image understanding; uses numpy for WandB charts
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3/4: One limitation worth noting: GLM 5.2 has no image understanding. While Opus and Fable can consistently identify trends in WandB charts, GLM resorts to writing numpy code to smooth and clean the raw WandB numbers before analyzing. For simpler runs like this example this is
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GLM 5.2 agent ablation demos on continual learning papers
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2/4: We’ll be sharing a couple other fun and more complex demos this week where the GLM 5.2 agent conducts ablations on recent continual learning papers like SDPO. This can hopefully give you a sense of what these models can and cannot do when it comes to assisting in the
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SkyRL async RL training with autonomous research agent
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1/4: A couple notes on the implementation. The async RL training itself is powered by SkyRL, with the research agent’s goal being resolving setup issues (in this case a libnuma dependency) and analyzing runs autonomously.
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GLM 5.2: First high-performance open-weights model for auto-research
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Introducing GLM 5.2 for autoresearch
— alphaXiv (@askalphaxiv) 22 juin 2026
GLM 5.2 is the first open weights model we've tried on our autoresearch pipeline that's proven capable for real research tasks.
With Fable 5's restrictions on research, having an open weights alternative is a huge win for open source
Watch… pic.twitter.com/y0kBtJzj5KIntroducing GLM 5.2 for auto-research. GLM 5.2 is the first open-weights model we tested on our auto-research pipeline that proved capable for real research tasks. With Fable 5's restrictions on research, having a
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AI mania: Spidey feeling that models have changed
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My version of AI mania is when I get a spidey feeling that the models have changed. Opus 4.8 feels very different today.
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Strict revisit consistency trajectories test AI location memory
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/7 Standard metrics aren't enough to prove an AI remembers specific locations. So, the team created strict "revisit consistency" trajectories: > Out-and-back: tests appearance stability
> Closed-loop: tests layout consistency
> Translation-rotation: tests identity preservation -

DreamX-World 1.0 eliminates color drift and style mutations via long-rollout training
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/6 Long-form autoregressive generation usually suffers from accumulated prediction errors, leading to color drift and style mutations. Thanks to specialized long-rollout training, DreamX-World 1.0 overcomes this limitation. It maintains stunning visual fidelity, smooth motion,
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Real-time streaming inference model for interactive worlds
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/5 An interactive world isn't truly interactive if it lags. This model is built specifically for real-time streaming inference. Using DMD-style distillation and an autoregressive rolling KV cache, it generates environments chunk-by-chunk from noise. When paired with asynchronous
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DreamX-World 1.0 fixes AI video environment mutation with memory persistence
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/4 One major flaw in AI video is that looking away and turning back often mutates the environment. DreamX-World 1.0 fixes this with Memory-Conditioned Scene Persistence. It retrieves past frames based on camera geometry and view overlap rather than just time. By packing these