At the next @ATTBusiness #BizTalks Twitter Chat, I’ll be joined by @Dez_Blanchfield
, @TamaraMcCleary
, and @Kevin_Jackson to discuss the innovations that are key to improving efficiency. Mark your calendar for Noon-1pm CT June 21. https://
bit.ly/3NhknYt #ATTInfluencer
AI
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AT&T Business Chat on Efficiency Innovations June 21
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LLMs and Poetry Generation: A Critical Perspective
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Long live LLMs for gifting us the wonders of poetry! /s
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Trending AI News Stories and Papers
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Trending AI news stories + papers https://
open.substack.com/pub/akhaliq/p/
trending-ai-news-stories-papers-bdf
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Apple Headset Computing Relies on Datacenter Infrastructure
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You aren’t getting what I am saying. Where do you think everything you do in the Apple headset will be hosted? Datacenters.
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AI Infrastructure and Datacenters Driving Next Wave Technology
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Wrong. What do you think AI people are doing? Building systems for the next wave. Everything comes down to datacenters. The headsets will fill many.
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Transformers in Diffusion Models for Image Processing Since 2022
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Plus, since ~2022, Diffusion models also use transformers for the image processing. E.g.,
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Text-to-Image Diffusion Models Use Transformers
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Fun fact: common text-to-image Diffusion models actually use Transformers
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Improving reflective pose in diffusion models
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Increasing the accuracy of reflective pose in diffusion models and estimating radiance fields. Also to see what kind of phone people have when they take a selfie.
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AI reconstructs 3D scenes from eye reflections
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AI reconstructs 3D scenes from reflections in the human eye
— AI Breakfast (@AiBreakfast) 16 juin 2023
From the paper: Seeing the World through Your Eyes
"Using this insight, we train the radiance field on the eye reflections by shooting rays from the camera, and reflecting them off the approximated eye geometry. To… pic.twitter.com/qp4ao3imkzAI reconstructs 3D scenes from reflections in the human eye From the paper: Seeing the World through Your Eyes "Using this insight, we train the radiance field on the eye reflections by shooting rays from the camera, and reflecting them off the approximated eye geometry. To