Awesome! We can soon have entire simulated universes that maximize entertainment!
@marek_rosa
-
LLMs as Pre-trained Emulators Without Reinforcement Learning
By
–
It’s actually all just pre-trained LLM, not RL at all. The thing is, LLMs are already good emulators of people.
-
LLM-Driven NPCs Game Development with Environmental Interaction
By
–
I should add that we are working on a game that does exactly this: LLM-driven NPCs that can observe and act in the environment and talk/interact with each other and with the player.
-
In-Context Learning Reduces LLM Hallucinations with Memory
By
–
confabulation = you mean like hallucinations? If you in-context teach LLM what is the API of your game (possible actions space) + add long-term memory so the NPC personality gets more consistent, the hallucinations become much lesser problem
-
AI Code Evaluation Tool: Use Cases and Applications
By
–
So you send it a python code and it returns a numerical evaluation (how good it thinks the code is)?
If yes, what are the use cases we can use it for? -
ASICs for LLM Inference: Specialized Hardware Solutions
By
–
Who is working on ASICs for inference on pre-trained LLMs? LLMs with frozen weights seem like ideal candidate for specialized hardware that can accelerate the inference process, reduce energy consumption, and potentially lower costs, making them an attractive option for
-
Local LLMs on Gaming GPUs: Cost and Future Potential
By
–
Currently it’s not, it would costs dollars per hour per player. But I expect this will change soon when small but capable LLMs will run locally on player’s GPU.
-
Pre-trained LLMs for NPC Game Control via Prompting
By
–
You need pre-trained LLM which doesn’t need to be fine-tuned for this game (e.g. GPT3.5) and you prompt it with NPC’s observations, personality traits, memories and description of possible game actions/goals.
This is the principle. Then the devil is in the details… to make it -
LLMs Emulate Complex Human Behavior Without Hardcoding
By
–
Yeah, something like that but way more complex because LLMs can emulate human behavior and so
It doesn’t need to be hardcoded as it’s traditionally done in games. -
Making LLM NPCs Act Evil: Game Design Challenges
By
–
It’s actually quite challenging to make LLM-driven NPCs to act evil, because they were finetuned by RLHF to be good. But we managed to get some bad behavior, which is a requirement for drama/game They shouldn’t get access to external tools