The opposite of KISS would be, for example: Assuming that we need to build a system for millions of users, with auto-scaling, automating migration of user data, end-to-end encryption … and starting to solve these problems on day one, before the first MVP of LTM was even built.
@marek_rosa
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Long-term memory systems: exploring use cases and prototypes
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The answer depends on the project's goal. Let's say we want a simple prototype that will help us explore what use cases is our new long-term memory system going to solve. In this case, starting with any of those 4 is OK, as long as it allows us to move to the real problem:
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Over-Engineering Small Projects: Recognizing Unnecessary Complexity
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Yes, many things are "it depends." But you can spot the pattern I describe when the project is still small, but the solutions are already overly complicated.
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Rapid Prototyping Over Perfect Code in AI Development
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I should add: Absence of rapid prototyping. Engaging in excessively long iteration loops. For example, spending a month writing 'perfect code' and only then seeing if it was a good idea in the first place. In contrast, a high-level prototype developed in three days could
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Unsuccessful Programmers: Overengineering and Complexity Traps
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This is so true. The most unsuccessful programmers I've met are characterized by: Premature overdesign and overengineering for hypothetical problems that often never materialize Constantly increasing the complexity of their code through:
Unnecessary abstractions
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AI Regulators, Doomsayers, and Accelerationists: Who Wins?
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There's a war between AI regulators, doomsayers, and accelerationists. Curious to see who will be remembered in history as the hero and who as the villain.
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UnRLHF Project Reveals LLM Safeguard Vulnerability Risks
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There is this project called unRLHF, where they undo LLM safeguards. According to the examples, the LLM becomes quite evil, giving advice on "how to microwave a child" https://
lesswrong.com/posts/3eqHYxfW
b5x4Qfz8C/unrlhf-efficiently-undoing-llm-safeguards
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AI Simulated Game Logic and State: Beyond Generated Assets
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It's basically in stage 2: AI-Generated games and assets But I wanted to talk about more ambitious and revolutionary ideas like AI simulated game logic and state.
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Games in 2033: AI NPCs, Generation, Simulation
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I have a new blog post about my vision for games in 2033 Intelligent NPCs AI-Generated games and assets AI-Simulated games (mid and high-frequency simulations) Neural Interfaces Read more below https://
goodai.com/games-in-2033/ #AINPC -
Balancing Fair AI Regulation Against Extremist Viewpoints
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I agree. Some regulation is fair and necessary. It’s just the extremist view I worry about.