I don’t think this is going to result in more open weights models, as I wrote before the Anthropic news, if Mythos-level models are considered risky, China will also not want them to be open. And you can’t build a Mythos-class model without a very regulatable compute footprint
@emollick
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Twitter posting issue with Claude artifact link
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https://
claude.ai/public/artifac
ts/617dd6e5-7803-499e-a30d-5fe62f029957
… (Tried to paste it into Twitter but it kept not letting me post for some reason) -
SimRefinery: comparison of old and new versions
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10 months later, I gave Claude Code with Fable the same brief, asking it to construct SimRefinery from surviving screenshots and documentation. Fully playable, with a learning mode & all sorts of sophistication. Look at the difference from the old version! https://t.co/fZcOzYE7sp https://t.co/4aDzK9j9oG pic.twitter.com/GmZWysisTI
— Ethan Mollick (@emollick) 12 juin 202610 months later, I gave Claude Code with Fable the same brief, asking it to construct SimRefinery from surviving screenshots and documentation. Fully playable, with a learning mode and all sorts of sophistication. Look at the difference from the old version! https://simrefinery.netlify.app
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Frontier LLMs outperform clinical AI tools in medical evaluations
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There has been a push to use OpenEvidence AI for doctors. But this paper suggests general models are much better: “Frontier LLMs outperformed clinical AI tools in all three evaluations. Clinical AI tools performed comparably to auto-enabled Google Search AI Overview on the RCQ.”
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Fable’s lack of native imagegen limits multimodal output for presentations
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Not having access to native imagegen does hold Fable back somewhat. It is really good at making PNGs, etc, but there are lots of areas (including commercially valuable ones like presentations) where having the ability to have multimodal output would be helpful/token efficient.
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Toolkits for AIs to build games focusing on gameplay loops
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Are there toolkits (or skillsets) being created specifically for AIs to use for building games? They default to 3js, reinvent how to make sprites from scratch each time, test technical issues but not gameplay loops, etc. It would help to point AIs at some tools to focus them.
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LLMs Misunderstand Cordwainer Smith’s Dead Lady of Clown Town
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Or the Dead Lady of Clown Town, who was a "personality recording" – lots of options, but the LLMs don't get Smith, too weird. (and they over-index on the underpeople, which at least fits into more common anthropomorphic animal tropes, reinforced by elsewhere in the training data)
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AI slop accounts generate insightful comments on obscure culture
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A funny thing is that I now get more insightful comments on my posts about obscure science fiction authors or modernist poets or Bauhaus architecture than ever before, but that is entirely due to AI powered slop accounts. Soon broad cultural interest is a sign of AI writing?
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AI Fable turns Rilke’s Duino Elegies into an art game
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Since I am on an AI & poetry kick, here is what Fable did with "the Duino Elegies as a game. get the mood right"
— Ethan Mollick (@emollick) 12 juin 2026
It made a beautiful little art game, including translating Rilke (though I insisted on bits from A. S. Kline's excellent translation as well) https://t.co/s8TVvG6eg5 pic.twitter.com/YLguas8dd4Since I am on an AI & poetry kick, here is what Fable did with "the Duino Elegies as a game. get the mood right" It made a beautiful little art game, including translating Rilke (though I insisted on bits from A. S. Kline's excellent translation as well) https://
duino-elegies.netlify.app -

AI justification warning: post hoc reasoning not reliable
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Here is the justification (but treat post hoc justifications with suspicion, since AIs are not able to reflect on their own thinking)