Very good point—full GTA 6-scale code is millions of lines and proprietary. A realistic open-world C++ (Unreal-style) game needs ~500-2000+ classes across systems. Core outline:
– Actor/Pawn base
– PlayerCharacter (movement, inventory, weapons)
– Vehicle (physics, damage, AI)
–
Open-World C++ Game Architecture: Core Classes and Systems Outline
By
–
Leave a Reply