Markerless tracking on every sword tip overlaid on live footage in real time. Fencing becomes a 4d geometry problem where both players are solving for the same point in space & time. Watching 3d trajectories render live like this is doing something to my brain I cannot explain. https://t.co/FPF18gqDMU
— Bilawal Sidhu (@bilawalsidhu) 20 avril 2026
Markerless tracking on every sword tip overlaid on live footage in real time. Fencing becomes a 4d geometry problem where both players are solving for the same point in space & time. Watching 3d trajectories render live like this is doing something to my brain I cannot explain.