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Markerless AI Tracking Transforms Fencing Into Real-Time 4D Geometry

Markerless tracking on every sword tip overlaid on live footage in real time. Fencing becomes a 4d geometry problem where both players are solving for the same point in space & time. Watching 3d trajectories render live like this is doing something to my brain I cannot explain.

→ View original post on X — @bilawalsidhu