omg, my brain hurts imagining doing this the old way:
— Bilawal Sidhu (@bilawalsidhu) 27 juillet 2025
track the balls –> physics sim + fire ball shader –> compute coarse scene depth + character normal map to relight, render passes, then composite together.
OR… just take day time video, and ask AI to turn the lights off… https://t.co/Yux3f4twk4
omg, my brain hurts imagining doing this the old way: track the balls –> physics sim + fire ball shader –> compute coarse scene depth + character normal map to relight, render passes, then composite together. OR… just take day time video, and ask AI to turn the lights off