1000+ FPS 4D Gaussian Splatting for Dynamic Scene Rendering This paper presents 4DGS-1K, a faster and more memory-efficient framework for dynamic scene rendering, achieving over 1000 FPS on modern GPUs by improving 4D Gaussian Splatting (4DGS). Problem: 4DGS faces two
4DGS-1K Achieves 1000+ FPS Dynamic Scene Rendering Innovation
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