Using z-depth with synthetic scenes will be a boon for 3D artists to do quick grey boxing or kit bashing, and quickly emulating a render. You have immaculate depth in 3D tools already, why bother with monocular depth estimation? Previously covered here: https://
creativetechnologydigest.substack.com/p/stable-diffu
sion-20-out-adding-a
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Z-depth in synthetic scenes transforms 3D artist workflows
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