If you're looking for a Streamlit-style pattern in FastHTML, then this is the full code for a basic example with a form on the left and some results updated in real time on the right (just the form vals in this case): https://
github.com/AnswerDotAI/fa
sthtml-example/blob/main/htmx/formdemo.py
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@jeremyphoward
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FastHTML Streamlit Pattern: Real-Time Form Results Demo
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Next Era Not Smarter: Critical Perspective on AI Progress
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Narrator: the next era was not, in fact, smarter.
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htmx2ft adds flexible syntax output support
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Ah what the hell here's another quick release to add a last minute PR. `htmx2ft` now supports either children-first or attr-first syntax output. https://
github.com/AnswerDotAI/fa
sthtml/pull/193
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htmx2ft releases children-first and attr-first syntax output
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Ah what the hell here's another quick release to add a last minute PR. `htmx2ft` now supports either children-first or attr-first syntax output.
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Front-End Development Rant: Modern Challenges Explained
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https://
blog.frankmtaylor.com/2024/06/20/a-r
ant-about-front-end-development/
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Autocomplete Feature Too Distracting Without Keyboard Shortcut Option
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I just so wish there was an option to only show autocomplete after hitting some keyboard shortcut. I find it nearly unbearably distracting.
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LaTeX Formula Rendering Support Added to Markdown
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"Add support for LaTeX formula rendering when rendering markdown (#158)"
Just add `KatexMarkdownJS()` to your `hdrs`, and any blocks with class `marked` will be turned into markdown, and LaTeX math will be rendered using Katex. -

Starlette HTTPException Handling Support for Python Components
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"Support FT in HTTPException handling (#175)"
With this, you can now return python components from Starlette exception handlers, and all your headers etc will be included in the full page response. -
FastHTML Release: New Features and Improvements Announced
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New FastHTML release! And a lot of nice little improvements — will highlight a few in this thread.
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Carson on Technology Suitability: CRUD vs Game Development
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Carson has talked about that quite a bit in his essays and book — it's not gonna be great for writing an arcade game, but for stuff that's closer to a CRUD style it's great.