Part 1 is building it with JavaScript to dial in all the game mechanics, win/lose scenarios, NPC Ai, etc. Part 2 is porting it over to Unity to level up graphics and dial in a more fleshed out game.
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Part 1 is building it with JavaScript to dial in all the game mechanics, win/lose scenarios, NPC Ai, etc. Part 2 is porting it over to Unity to level up graphics and dial in a more fleshed out game.